Skillful 3D game artist. Worked on projects such as Dying Light: The Following, Dead Island Definitive Edition and on some small projects in later past (3d interactive applications, modeling for animations). Admirer to games, weapons, design, sci-fi "stuff", vehicles and environment art.
Experienced in hardsurface modeling, sculpting, PBR, desigining. Awesome knowledge of Blender, Zbrush, Substance Painter.
Open for new full-time job opportunities (environment, hardsurface).
Creating complete 3D assets for animations and 3D interactive aplications using Unity Engine.