Skillful 3D game artist. Worked on projects such as Dying Light: The Following, Dead Island Definitive Edition and on some small projects in later past (3d interactive applications, modeling for animations)
Admirer to games, weapons, design, sci-fi "stuff", vehicles and environment art.
Experienced in hardsurface modeling, sculpting, PBR, desigining. Awesome knowledge of Blender, Zbrush, Substance Painter.
Creating complete 3D assets for animations and 3D interactive aplications using Unity Engine.