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Michal Kalisz
Michal Kalisz
Hard surface / 3D Artist @ Techland
Wrocław, Poland

Summary

Skillful 3D game artist. Worked on projects such as Dying Light: The Following, Dead Island Definitive Edition and on some small projects in later past (3d interactive applications, modeling for animations)

Admirer to games, weapons, design, sci-fi "stuff", vehicles and environment art.

Experienced in hardsurface modeling, sculpting, PBR, desigining. Awesome knowledge of Blender, Zbrush, Substance Painter.

Skills

3D ModelingDigital SculptingHard Surface ModelingProp ModelingWeapon ModelingVehicle ModelingPBR TexturingLow poly modeling

Software proficiency

Blender
Blender
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance Designer
Substance Designer
Substance Painter
Substance Painter
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xNormal
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite

Productions

  • 59e60aeaae653a34fe0e9633
    • Video Game
      PLAYERUNKNOWN'S BATTLEGROUNDS
    • Year
      2018
    • Role
      3D Hardsurface Artist (Freelance)
    • Company
      PUBG Corporation
  • Pc
    • Video Game
      Pure Farming 2018
    • Year
      2018
    • Role
      Modeler, responsible for two vehicles: McCormick 4600 Series and DAF LF
    • Company
      Techland
  • Jpg
    • Video Game
      Dead Island: Definitive Collection
    • Year
      2016
    • Role
      3D Artist/Environment artist
    • Company
      Techland
  • Pc dyinglightfollowingenhanced
    • Video Game
      Dying Light: The Following
    • Year
      2016
    • Role
      3D Artist/Environment art
    • Company
      Techland

Experience

  • 3D Artist at Techland
    Wrocław, Poland
    September 2015 - Present

  • 3D Artist at i3D
    Gliwice, Poland
    June 2014 - August 2015

    Creating complete 3D assets for animations and 3D interactive aplications using Unity Engine.